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Meta game system
Meta game system











Silksong's implementation of a new full-fledged crafting system comes with the addition of new in-game currencies and crafting materials that players will need to regularly collect and defeat enemies to farm. Geo allowed players to buy items from merchants, level up the Nail, or pay tolls for Benches and the Stag.

meta game system meta game system

In the original game, players needed to defeat enemies, open chests, and smash objects to collect Hollow Knight's currency of Geo, with its primary function being similar to that of Souls in the Dark Souls series. RELATED: Hollow Knight: Silksong Deserves the Starfield Treatment Players might have significantly fewer available Tools than Charms, but each of these Tools might significantly impact gameplay in a fashion more similar to Samus' suit upgrades from Super Metroid. Additionally, requiring players to find materials to craft these tools as well as regularly repair them using in-game currencies helps to emphasize their importance in gameplay. Hollow Knight: Silksong's known features so far include at least one Tool in Hornet's kit that propels her forward at incredible speed, and with the character being faster and more nimble than the Knight this propulsion might be a consistently used traversal mechanic to navigate Pharloom. The implementation of the new Tool system in Hollow Knight: Silksong equates to a massive shift in how players choose to kit out their hero as well as the utility and necessity of the advantages the Tools themselves provide. Still, it's entirely possible to complete the game having found only a small portion of the available Charms. Some of the best Charms in the game came from venturing off the beaten path or completing difficult optional boss fights, making them a satisfying reward for players who invested time scouring Hallownest. There's an argument to be had regarding the necessity of Charms in Hollow Knight given that collecting and equipping them was mostly optional. RELATED: Why Hollow Knight: Silksong is a Gravity Well for Indie Games Silksong's Tools Could Be a Significant Improvement Over Charms

meta game system

The implementation of the crafting system in Hollow Knight: Silksong promises to almost completely redefine how players engage with the title compared to its predecessor. The inclusion of several new currencies and materials that players will have to collect gives more of an impetus to not rely on fast travel to traverse the map of Pharloom, trudging on foot between areas to kill enemies and farm materials that will be used to strengthen Hornet instead. Hornet is a very different type of hero from the Knight, and these differences are realized in both the story and gameplay of Hollow Knight: Silksong based on what's been revealed of the title so far. Hollow Knight: Silksong seems to be abandoning the Charm system in favor of a comparable alternative via its new crafting mechanic and the ability to create and repair Tools. In addition to the basic set of moves and magic abilities that the Knight wielded in the original game, one of the key components of players' approach rested on Hollow Knight's collectible Charms. A significant portion of the excitement surrounding the eventual release of Hollow Knight: Silksong is built around the fact that the game promises to take much of what fans loved about Hollow Knight and either expand or evolve those systems in the sequel.













Meta game system